

SNK has spent the last few years adding rollback netcode to classic titles like King of Fighters ’97 and Garou: Mark of the Wolves. Arc System Works, for instance, plans to use rollback netcode in the upcoming Guilty Gear Strive after pushing back against arguments of its necessity for years. Street Fighter V champion Derek “iDom” Ruffin dropped out of an official online tournament in July due to the game’s crappy netcode, and players have only gotten louder in their demands that fighting games include a competent online infrastructure.įortunately, developers appear to be getting the picture.
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Most major tournaments have been cancelled, and those that still continue are relying on the poor online infrastructure that previously made offline play such a necessity. While netcode has always been important to fighting game players, the competitive scene’s concerns have increased with the ongoing covid-19 pandemic. As a tournament player, it really makes me feel like I’m learning the game for what it is.” I can land all those tough combos I practiced offline for hours.

“It allows me to use my reactions more and gives me more time to recognise when I get a hit to confirm it. “ allows the game to be played naturally, where most delayed-based games have players becoming accustomed to having to preemptively decide all their decisions,” fighting game community veteran Josh “NerdJosh” Jodoin told Kotaku via email. Rollback netcode, however, reduces the headaches associated with netplay, thanks to its ability to predict player inputs and correct errors on the fly. Adding the latency of online play to this process makes the entire ecosystem a nightmare compared to simply playing matches offline. Playing fighting games is about executing on strategies within just a few frames of gameplay. I’ve written about the problems with delay-based netcode before, but in layman’s terms, it makes for an all-around poor, lag-filled online experience.
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As with many of the developer’s games, Arc System Works used what is known as delay-based netcode in Guilty Gear XX Accent Core Plus R when the game first launched on Steam.
